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    Set Fixed Foveated Rendering Level

    Sets the multi-resolution level for fixed foveated rendering (FFR).

    Overview

    FFR enables the edges of the eye buffers to be rendered at a lower resolution than the center portion of the eye buffers. FFR Level determines the degree of resolution reduction.

    Blueprint

    SetFixedFoveatedRenderingLevel

    Arguments

    • Level: The desired multi-resolution level for fixed foveated rendering. This is an index into the EFixedFoveatedRenderingLevelenum, which can be one of the following values:

      EFixedFoveatedRenderingLevel_Off (index = 0): No reduction of resolution. (Default)

      EFixedFoveatedRenderingLevel_LMSLow (index = 1): The lowest level of resolution reduction.

      EFixedFoveatedRenderingLevel_LMSMedium (index = 2): The medium level of resolution reduction.

      EFixedFoveatedRenderingLevel_LMSHigh (index = 3): The highest level of resolution reduction.

      EFixedFoveatedRenderingLevel_LMSHighTop (index = 4): The highest level of resolution reduction, with more foveation at the top.

    Output

    • No output.
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