Set Fixed Foveated Rendering Level
Sets the multi-resolution level for fixed foveated rendering (FFR).
Overview
FFR enables the edges of the eye buffers to be rendered at a lower resolution than the center portion of the eye buffers. FFR Level determines the degree of resolution reduction.
Blueprint
Arguments
Level: The desired multi-resolution level for fixed foveated rendering. This is an index into the
EFixedFoveatedRenderingLevel
enum, which can be one of the following values:EFixedFoveatedRenderingLevel_Off
(index = 0): No reduction of resolution. (Default)EFixedFoveatedRenderingLevel_LMSLow
(index = 1): The lowest level of resolution reduction.EFixedFoveatedRenderingLevel_LMSMedium
(index = 2): The medium level of resolution reduction.EFixedFoveatedRenderingLevel_LMSHigh
(index = 3): The highest level of resolution reduction.EFixedFoveatedRenderingLevel_LMSHighTop
(index = 4): The highest level of resolution reduction, with more foveation at the top.
Output
- No output.